BUSINESS OVERVIEW

  • Game Software Production

    Planning, Development, Publishing / Work for hire, Original content

    Game Software Production

    Since our founding, we have developed more than 350 game titles, giving us an extensive development track record. We specialize in genres such as action, sports, and rhythm games, and supply many of these titles to major game publishers in Japan and overseas.

    Our technical capability and experience cover a wide range of environments — from major platforms such as PS5, Nintendo Switch, Nintendo Switch 2, Xbox, and PC (Steam), to arcade machines and location-based attractions including VR and immersive experience content.

    In recent years we have also delivered strong value in remakes and ports of well-known past titles. We have developed and published our own indie game titles as well, building up free-thinking, original planning and development expertise that extends beyond work-for-hire projects.

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  • Mobile Game Production

    Planning, Development, Operation / Work for hire, Original content

    Mobile Game Production

    We entered this field around 2000, when mobile phones were first becoming multifunctional. Today we deliver entertainment content primarily for smartphones, using platforms and technologies suited to current market needs.

    Drawing on development and live-operations expertise built over many years, we handle everything from titles across a wide range of genres using well-known IP to the planning of new game labels. We cover the full cycle of producing and operating high-quality smartphone game apps that reflect current trends and user needs.

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  • System Development & DX

    System development, Technical support, Long-term operation / Work for hire

    System Development & DX

    Building on the advanced IT skills and knowledge gained through game development and online content operation, we have launched a new digital transformation (DX) business.

    Beyond the entertainment field, we provide system development, smartphone app development, and technical support to solve our clients' business challenges. With an engineering organization equipped with emerging technologies and specialist knowledge, we take on long-term system operation and maintenance projects, driving business forward as a partner that gives our clients solid support.

  • Visual Content Production

    Planning, Development, Video production / Work for hire

    Visual Content Production

    Applying the experience, expertise, and technology built up in our game software business, we work directly with pachinko and pachislot manufacturers and have produced numerous hit titles. We offer total production — from the planning and development of LCD display software to sub-control systems and hardware design and manufacturing.

    We are further expanding visual content into a business area of its own, drawing on the high-quality staging and effects techniques we have developed. Meeting a broad range of video needs, including video content and visual effects for web services, has earned us strong recognition and trust from our clients.

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  • Sound Production

    Sound production, Creation, Event promotion, Artist coordination

    Sound Production

    Our work centers on producers and directors, composers, arrangers, sound designers, and engineers with long track records at the forefront of fields including J-pop, anime, film, games, pachinko, artist work, commercials, commercial facilities, and studio work. Together, they create and produce music and sound.

    Drawing on this deep experience, we weave our clients' thinking and intentions together with our own ideas, giving them form as sound — music, sound effects, and voice.

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  • Edutainment Production

    Planning, Development, Sales / Original content

    Edutainment Production

    Edutainment is defined as gaining knowledge naturally, almost without noticing, while playing and having fun. In 2006 we began producing and selling content in this area, centered on educational software and apps that let users learn while playing as though it were a game.

    By embedding educational elements within ordinary entertainment, we have won a warm reception from users across a wide range of generations, including many who do not usually play games.

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